After the scene, wait for the Watcher to pass before crossing to the opposite side of the path and then wait for another Watcher to pass before following Rost to another patch of tall grass. Wait for the final Watcher to pass before you continue to follow Rost for another scene with one of the Nora tribe members, Teb, and then continue to follow Rost. After Rost scares off the herd of Striders, gather three rocks on the side of the road, marked with the same icon as the salvebrush, and then continue to follow Rost for another scene.
The objective is to lure the Watcher toward Rost to enable him to kill the machine by holding Down on the to aim the rock near Rost and then releasing it to throw the rock.
With the Watcher dead, head down to Rost's position and hold near the body of the Watcher to loot it and then gather some ridge-wood from the nearby tree stocks for the materials to craft arrows.
You can now hold to open the Weapon Wheel, make sure you're selecting the Hunter Arrow Pack with the , and then hold to craft 20 arrows. Follow Rost into the tall grass for a scene and then use your Focus to scan the Strider to highlight the canister on the back. It's a good idea to scan any new machine and press the for an in-depth view in Aloy's Notebook. This will not only show you each of the weak points on a machine, but note the type of weakness that part has - such as Tear, Fire, Ice, etc.
Follow the instructions to aim your bow at the eye or canister on the Strider and then hold to draw the bow and fire. Make sure you draw the bow back enough that the arrow will fly straight enough and far enough to blow the canister off the Strider's back and then continue to fire arrows at the Strider until it goes down. You can now loot the canister, if it flew off the Strider, and the Strider's carcass and then follow Rost for a scene.
The objective is to reach Teb on the other side of the clearing without being spotted by the numerous Watchers and Striders. The good news is that the Striders will remain grazing the whole time, meaning they won't spot you unless you walk right up to their face.
That being said, you'll need to stay in the tall grass to avoid being spotted by the Watchers, while moving from each patch of tall grass to reach Teb. Scan the nearest Watcher and press to highlight the Watcher's path and then cross to the next patch of tall grass once the Watcher passes. Make sure to allow the Watchers to finish walking and begin to scan the area before you cross, as you can be spotted if you rush to get across the path when they are already stationary.
Repeat this process to reach Teb for a scene and then make your way through the tall grass, toward the waypoint, avoiding one more Watcher to reach Rost for another scene.
Flashpoint are decision-making events that allows you to choose how Aloy will react to a situation, but they don't affect the story. After the cutscene, note the Grazer-like training dummies around Rost's home. There are a total of 23 training dummies in the Nora Land, the Embrace and the Sacred Lands, that can be knocked over with as single heavy attack to unlock the Trophy: Downed 23 Grazer dummies. You'll also want to visit the campfire nearby to perform a Quick Save or Manual Save, allowing you to choose how much control over your progress, as well as creating a Fast Travel point.
The game will Auto Save after most events, but it's always good to have other "controlled" saves in case you need to load a back-up file.
While all skills will help Aloy as she wanders through All-Mother's land and beyond, there are some skills that will make your life much easier. Make your way down the mountain toward the waypoint to spot Rost on the cliff and then climb up the wall to speak with him. You can choose how much information you learn from NPCs when you speak with them by selecting the options without the "waypoint" icon next to them to gain additional insight.
After the scene, jump onto the zipline to leave Rost behind and explore the Embrace. The animals in the world aren't just for show! Killing an animal and looting it's carcass sometimes grants you a Bone or Skin for that type of animal, which can be used for Crafting capacity upgrades for your gear.
Completing the optional quests will grant you experience and Skill Points, which will make the Main Quests much easier to complete. Karst is located to the southeast of Mother's Cradle, between the town and the Southern Embrace Gate. In order to purchase the Tripcaster you'll need to obtain a Scrapper Lens by defeating Scrappers, so make sure you have one on you before speaking with him.
In addition to the Tripcaster, you should at least purchase the Sharpshot Bow, as it's Precision Arrows do significantly more damage than your standard Hunter Arrows.
The basic War Bow is pretty useless, as the Tripcaster already has Shock Wires, though you might want to purchase the Ropecaster to tether machines to the ground. If your did the additional quests you've likely collected plenty of Blaze from Striders and Metal Shards from other machines to craft Fire Arrows, so make sure to craft the maximum number you're able to hold and then head to the Northern Embrace Gate and speak with Rost.
After discussing any additional dialogue with Rost, rest at the campfire for a scene to exit the Embrace. Once outside the Embrace, follow the road and kill the Watcher on the way and then continue onto a rock for another scene. Afterwards, drop to the ground and head into the tall grass on the other side of the road and then scan the Sawtooth and mark it's path. Wait for the Sawtooth to head to the other side of the area and then place Shock Wires along the path, making to place them at decent intervals along the path.
The reason you want to place multiple wires, despite the fact that a single Shock Wire is enough to stun a Sawtooth, is that the Sawtooth can jump over wires during its attacks.
This is a good place to make the Tutorial: Tripcaster your active quest, since tutorials must be active to complete. Wait for the Sawtooth to circle around and hit your first Shock Wire, which should stun it, and then pump it full of Fire Arrows until the Fire icon over the Sawtooth's head is full and a white circle appears around the icon, which means that the Sawtooth is burning and will receive fire damage over time.
While the Sawtooth is down you can also aim a Fire Arrow at the Blaze canister on it's belly to blow up the canister and do massive damage, as well as adding the Fire effect.
Once the Sawtooth is dead, loot the carcass of the machine for a scene with Rost to complete this quest. Make your way to the northern part of the Embrace to find Rost near the bridge leading to Mother's Heart and speak with him.
After a heartfelt goodbye, head to the entrance to Mother's Heart for a scene to enter the village. There isn't much to do in Mother's Heart, as most people are enjoying the festivities, so follow the path right to find the "old friend" Teersa was speaking about.
Teb will offer Aloy the Nora Brave for free, which you can purchase from his shop, and not far up the road you'll also find Karst. There are a few places you can sit down to enjoy the festivities, marked with a hand icon, but the only one worth visiting is the one with the elder telling the story of All-Mother and the Metal Devil.
When you're ready to continue, head up the hill for a scene with the Carja and then speak with the man nearby wearing a Focus for another scene. You can then speak with Erend, who joins the conversation once Olin leaves, for more information on the Sun King and the Red Raids. After you're done speaking with Erend, head down the hill toward the Blessing Ceremony to meet up with Teersa again for another scene.
After the ceremony, speak with Olin to confront him about his behavior and then head to the Hunter's Lodge for another scene. Confront Bast, the boy who threw a rock at Aloy when she was a child, and then talk to Vala for additional dialogue before laying down to rest.
After the cutcene in which the Nora hopefuls climb the icy mountain you'll need to take down a Grazer to obtain a Proving Trophy. Set down a Shock Wire along the Grazer's path to stun at least one Grazer and finish it with a Critical Strike and then loot the trophy. After another scene, quickly finish off another Grazer to obtain a second trophy and then head uphill to the Brave Trail.
Climb up the path until you trigger a scene with the Proctor to start along a different path and then take the zipline. Cross the overturned tree and jump up to grab onto a ledge and then head straight up until you return to your feet.
Hop onto another ledge straight ahead and make your way right along the cliffside to solid ground and then head down another overturned tree to rappel off the right side of the cliff.
Follow the path up another cliff wall and over the remains of a machine and then climb up one more cliff wall and cross an overturned tree to reach the zipline to the finish line. After the cutscene, head to the right of the attackers to find a ledge that you can climb up and then sneak around and Silent Strike the archers. Don't be afraid to loot the bodies of the attackers for items unique to human enemies and Health Potions before you finish off the last enemy to trigger a scene.
You'll be teleported back down to Vala's location, so make your way to the same ledge to attack the archers again while watching out for the melee units. After defeating the second wave, another scene will trigger and you'll be up against a new enemy with a Deathbringer Gun. Keep the rocks between yourself and the gunman until you finish off any melee units that rush Aloy and then hit the gunman with Fire Arrows while making sure you fight him away from the archers to avoid as much damage as possible.
Use heavy attacks to stun the gunman and finish him off and then pick up his gun to finish off the archers for a scene. After the cutscene, head out of the room and right to find Aloy's clothes and Focus and then head through the two doors nearby. In the next area, turn right to a locked door and crawl through the nearby vent to find a Power Cell - used for the Ancient Armory quest - and then backtrack and cross to the opposite room to find Aloy's gear and the other Focus for another scene.
You can now follow Teersa through the mountain until she stops and then speak with her for another scene to learn about Aloy's birth. Follow Teersa out of the mountain for another scene and then head down the path to the village and speak with Teb for some additional information.
Once you're ready, climb the nearby ladder to speak with Resh about the Proving to trigger a scene. You'll want to set down Shock Wires near the gate entrance as soon as the cutscenes ends, which should stun the Striders as they bust through the gate doors.
Use Precision Arrows to finish off the downed Striders while making sure to keep your distance from the Corrupter when it enters the village and then move around to avoid being cornered by the Corrupter. Try and draw the Corrupter away from the remaining Striders and then rush over and knock the Striders over with a heavy attack and finish them with a Critical Strike. Once the Corrupter is the only enemy left, scan it to learn its weak point and then use Precision Arrows on the Grenade Launcher and Spike Launcher.
Make sure to keep moving around the village to stay at a distance from the Corrupter, while watching out for the jump attack that can launch it quite a distance, and use Concentration to get in critical strikes on its weak points.
Once the Corrupter is down, loot the carcass for the part that allows it to take over other machines. At this point you'll be able to leave the Embrace to search outside its borders. This opens up the majority of the Sacred Lands for exploration and will unlock a number of quests.
Before leaving the Embrace, return to Mother's Heart and purchase the maps to make all Collectibles on your map. Return to Rost's home and examine the grave outside the gates for some additional dialogue and collect the Metal Flowers - Mark I B on the cliffside nearby and then return to the ruins that Aloy fell into as a child for the Metal Flowers - Mark I A and a Power Cell for the Ancient Armory quest.
Head to the Strider site in the center of the Embrace and hide in the tall grass and then call over one of the Strider's with Lure Call.
Once the Strider reaches Aloy, press and hold to hack the machine. Hacking machines will allow you to have them fight as allies and sometimes allow Aloy to ride them as mounts.
While you won't be able to complete the Ancient Armory or Hunting for the Lodge until you have access to the Sundom, you can begin them in The Sacred Lands to add them to your queue. In addition, by starting Hunting for the Lodge you'll have access to the first of the Hunting Grounds , which reward a lot of experience.
Head to the massacre site to the north of Mother's Rise and examine the Corrupter and then activate Aloy's Focus and scan the area before examining a Watcher carcass. You can now talk to the survivor that arrives for a scene and make your way southeast of the Tallneck in Devil's Thirst to find the abandoned campsite. Activate Aloy's Focus and scan the bow, campfire, bandage, and arrowheads and then examine each for additional dialogue before following the tracks for a scene.
After meeting up with Sona, follow her to a nearby encampment with cultist and corrupt machines and then quietly approach the encampment. You can use the tall grass on the upper level of the encampment to eliminate the majority of the cultists and corrupted Watchers, but it seems that the Nora will eventually join the fight and stealth becomes less of an option.
Once you've clear the encampment, speak with Sona for a scene and then use Aloy's Focus to find some tracks that lead to datapoint. You can now return to Sona and Varl to inform them of the location of the remaining cultists to complete this quest. Head to Red Echoes to the north of Mother's Crown and rest at the campfire for a scene to meet up with Sona and the other Nora. There are three encampments in Devil's Grief that you'll need to clear, each with an alarm and a number of cultists:.
The first camp is directly east of the campfire and has a Corrupted Watchers patrolling outside the ruins. Head to the right south side of the ruins and climb up the rubble to sneak in the back of the encampment and then quietly take out the cultist near the alarm before disabling it. You can now finish off the remainder of the cultists and another Watcher fairly easily. The second camp is to the southeast of the first one and is on a structure built over some water.
Due to the water and open space it's hard to sneak around in this area and the alarm bell is directly in the center of the area. Stay on the outskirts of the area and defeat the cultists with Fire Arrows while trying to stay undetected. If you are spotted, make sure you can see the alarm and kill any cultist that heads toward it to call in reinforcements. The third camp is to the north of the previous camp or northeast of the first camp and has a number of cultists.
Sneak through the tall grass to the partially destroyed stone wall on the south side of the camp and then shoot a Fire Arrow into the Blaze on the stationary cultists back to explode it. This should disorient the other cultists and allow you sneak up on any of the cultists that investigate.
Once you've cleared all three camps, head to the tallest tower in Devil's Grief to speak with Sona and Varl and then follow Varl to the Ring of Metal. Speak with Varl to enter the Ring of Metal and then follow the upper level until you reach the end, above two cultists. As Varl instructs, stand over the one on the right and perform a Strike From Above, if you have the skill purchased, and Varl will take out the other cultist. Use Aloy's Focus to spot the next group of cultists and enter the tall grass behind the one on the left and then kill him once Varl is in location to drop down on the other.
Follow Varl to a final group of cultists and head through the tall grass to take the one on the left and then climb over the rubble nearby for a scene. Slide down the hill and enter the tall grass when the Bellowback nearby turns away and then lure the cultist in the trench to your location to kill him. Another cultist should head down the walkway above the trench, toward the Bellowback, so lure him over to kill him off and then follow the trench while crouching to avoid making any noise.
On the other side of the trench, make sure the Watcher to the left is on the far side of its path before continuing straight into some more tall grass and then use a Fire Arrow to light the Blaze inside the hut for a scene. Once the Nora join the fight you'll need to take out the cultists and machines to complete this quest.
Focus your attention on any Watchers while you aim Precision Arrows at the green sacs on the back and gullet of the Bellowback. Once you do enough damage to one of the sacs the fire inside will ignite and explode, doing significant damage to the Bellowback and any cultists nearby. Sona will head to Mother's Crown, where you can speak with her for the Errand - Shortage of Supplies.
In order to gain access to the fort you'll first need to clear out two Corrupted Zones in the Sacred Land. Corrupted Zones are areas of the map where you'll encounter corrupted version of the machines, which have higher HP and do Corruption damage through the red liquid that they ooze. Once you've cleared the required Corrupted Zones, head to the western edge of the Sacred Lands to Daytower.
The gate is under attack by a Corrupter, Scrapper, and Watcher that you'll need to clear out before you can approach the gate commander to gain access to Daytower and complete this quest. You now have access to the whole of The Carja Sundom and the remainder of the quests and activities. While you can head straight to Meridian and continue the story at this point, it's advised that you spend some time exploring the region in order to increase Aloy's level and upgrade her skills before progressing.
At Daytower, make sure to speak with Balahn and Zaid to advance A Daughter's Vengeance and I suggest completing the following before heading to Meridian:.
See the individual pages for videos, images, and more information. Horizon: Zero Dawn Wiki Guide. Last Edited: 24 Jun am. Be sure to check out our suggestions for what to do first and things that Horizon doesn't tell you before starting your adventure!
Was this guide helpful? YES NO. In This Wiki Guide. Horizon Zero Dawn is an exhilarating action role playing game developed by the award winning Guerrilla Games. Release Date. Jurassic World Evolution 2 Review. Halo Infinite Campaign Gameplay Check out five minutes of gameplay from 'The Conservatory', a mission that takes place a few hours into Halo Infinite's campaign. This gameplay shows off a battle with the Skimmers as well as a weapon that's new to Infinite: the Cindershot.
There are no story spoilers in this gameplay clip. Metro by T-Mobile Presents. Table of Contents. A Gift From the Past. Lessons of the Wild.
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