Pathfinder melee tactics toolbox pdf download






















Let's start with the armor qualities:. Wearer reduces damage from other type of energy channeled by If the wearer can channel the type or energy paired to the armor, three times per day can increase dice rolled on a channel by 1. And now I see why, it's related to summoner eidolons. Basically, once per day on command, armor fuses into wearer and for 30 minutes grants some eidolon evolutions.

Summonses are the devil so no. Too often we focus on mechanics to flavor's detriment. These armors are coated in thin layer of frost and shimmer faintly with bluish-white hue. I'm pretty meh on this one. Heavy armor only and gives off soft red glow. Once per day wearer can make it erupt, with liquid Fire 1d6 damage and smoke concealment affecting all adjacent squares. One round later, all 9 squares turn to difficult terrain.

My dwarven foe hammer needs this in PFS. This review is getting long, so here are a few notes on magic armors. Armor of the Sands has cool flavor and good abilities--especially for a rogue that might end up in melee combat. The elephantshield is a shield fighter's dream. The gelugon armor adds an attack. What's a gelugon? I need to look that one up! All barbarians lust after the Mammoth hide and the wizard's mail is the magic armor that finally broke the game.

Our only salvation is that people who love to optimize caster's are unlikely to look in a book about melee fighters. Hidden in plain sight! You wanna fight me with that? What about specific magic weapons?

The Akitonian blade gives some cool low-gravity-style movement and Acrobatics bonuses. The riddling khopesh? Why that thing is just asking to be made into an intelligent weapon Wondrous Items and Spells.

The amulet of quaking strikes allows the wearer to make a strike against the ground and do damage to everyone within a 20' radius. I like this, but a little similar to the foehammer's 13th level ability to me. The Arms of the Marilith look so much fun for a player, but like a GM looking for game balance's nightmare. The crown of challenge undermines the inquisitor's main class feature. Standard evil villain gear from here on out.

The vestments of war are cool for buffing channeling and fervor abilities. As usual for Player's Companions, they've released some spells with awesome flavor. That problem is not present here. Upon reflection, these spells are all really great to be placed on scrolls — that way the PCs can decide to use them or learn them.

There are also a surprising number of druid spells on this list. General Applicability? Aura of Inviolate Ownership. This is an example of a spell with weak flavor. The items are just warded. An insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you hold appears.

Darting Duplicate. An illusory duplicate of you steps clumsily into an adjacent space, presenting a tempting target before winking out of existence. Any creature threatening the moving illusory double must make a Will save or use an attack of opportunity on it. This is also a good spell of general applicability. Dimensional Blade. You turn one of your weapons into a two-dimensional object of length and height only. You can still wield the weapon just fine at it now ignores all armor except for force effects.

Bludgeoning items do only half damage and are treated as slashing weird mental image of a bad paper cut there.

In general, I like this spell. He fights with a longspear so that no one can hit him and this would be a fun little spell for him to try out.

Fiery Runes. The weapon is imbued with a magical rune of fire. This should give buffing casters the option to cast early in combat or safely from behind a front-line caster. Instant Weapon. Creates a melee weapon of your choice made of opaque force.

This is another corner case. Again, if the PCs know that they might get disarmed, this is great. If not, why use a spell slot to memorize it. Sign In or Open in Steam. Languages :. Franchise: Fantasy Grounds. Share Embed. Add to Cart. View Community Hub. Get up close and personal with Melee Tactics Toolbox! The new tips, tricks, and tactics in this volume enable your Pathfinder Roleplaying Gamecharacter to perform a huge variety of daring deeds in hand-to-hand combat, whether you're dashing around a foe to flank it by yourself or inspiring allies to hold the line on a castle wall.

Melee Tactics Toolboxis a player-focused manual that makes the most of in-your-face abilities, spells, and weapons, in addition to providing a plethora of new rules options to make you even more formidable in combat. Inside this book, you'll find: Tips on how best to fight in melee, including suggestions for rules options that can give you an edge, as well as general tactics available to all characters.

Dozens of new kinds of magic armor and melee weapons, weapon special abilities, and wondrous items to hinder your foes or protect you from close-combat attackers.

Thirty new feats to bolster your staying power in close combat, including combat, style, and teamwork feats. An illustrated guide comparing more than 20 different styles of swords, including the falchion, katana, and urumi. Tons of new spells, equipment, weapons, class archetypes, and character options, including a new bardic masterpiece.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world. Cover Art by Milivoj Ceran. It has been lovingly converted for use within Fantasy Grounds and features the following additions: All maps resized and set up with a preset grid to make combats easy to manage Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area Tokens for each encounter are all pre-placed in starting locations on the map.

You can edit these on the fly. Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead All the images and handouts from the book available to share with your players as you need them Converted by: Scott Geeding Released on November 08, Designed for Fantasy Grounds version 3.

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