It even raises warnings if the region you've defined for the stretchable area is at risk of producing drawing artifacts as a result of the pixel replication. Notice how the width and height of the button varies with the text, and the background image stretches to accommodate it. When you want to create some custom drawings, you can do so by extending the Drawable class or any of its subclasses. The most important method to implement is draw Canvas because this provides the Canvas object you must use to provide your drawing instructions.
The following code shows a simple subclass of Drawable that draws a circle:. Then you can add your drawable wherever you'd like, such as to an ImageView as shown here:. On Android 7. You can tint them with color resources or theme attributes that resolve to color resources for example,? Usually, you create these assets only once and color them automatically to match your theme. You can also set the tint color and mode in your layouts with the android:tint and android:tintMode attributes.
The Android Support Library includes the Palette class, which lets you extract prominent colors from an image. You can load your drawables as a Bitmap and pass it to Palette to access its colors. Content and code samples on this page are subject to the licenses described in the Content License.
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Threading in WorkManager. App entry points. App shortcuts. App navigation. Navigation component. App links. Dependency injection. Core topics. App compatibility. Interact with other apps. Package visibility. Intents and intent filters. User interface. Add motion to your layout with MotionLayout. MotionLayout XML reference. Improving layout performance. Thanks for your detailed answer. I did some more research and updated the question to show what I found.
For xml Drawable you can look for Re-useability As your question says how to use Downloaded drawable to you code so the answer is You can not go with xml drawable but yes you can do these things with images and there is clear method of setting drawable from file or creating Bitmap from file. Trikaldarshiii Trikaldarshiii After checking some solutions, it seems to me possible to load downloaded XML drawables on runtime after replacing android:src attribute with custom attribute and use a subclass of Drawable.
As per your requirement you can not change the xml drawables at runtime. Utsav Utsav 1 2 2 bronze badges. I'm already downloading most of the resources from my server on first app start. Michael Michael 1, 1 1 gold badge 8 8 silver badges 20 20 bronze badges. But can I still have references to those drawables as in the example in the question after adding them to the OBB file?
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